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| public class PlayerControl : MonoBehaviour { private Animator _animator; void Start() { _animator = GetComponent<Animator>(); }
void Update() { float horizontal = Input.GetAxis("Horizontal"); float vertical = Input.GetAxis("Vertical"); Vector3 dir = new Vector3(horizontal, 0, vertical); Debug.DrawRay(transform.position,dir,Color.red);
if (dir != Vector3.zero) { transform.rotation = Quaternion.LookRotation(dir); _animator.SetBool("iswalk_bool",true); transform.Translate(Vector3.forward * 1 *Time.deltaTime); } else { _animator.SetBool("iswalk_bool",false); } if (Input.GetKey(KeyCode.LeftShift) && dir != Vector3.zero) { _animator.SetBool("isrun",true); transform.Translate(Vector3.forward * 3 *Time.deltaTime); } else { _animator.SetBool("isrun",false); } } }
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